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外挂开发(Plug-in development)
外挂开发(Plug-in development)
To generate server identification packets. This kind of plug-in program is also the most current
A kind of game plug-in program.
In addition, many plug-in programs are powerful, which not only implements automatic agent and packet function, but also
Provides the client side of the online game
The order data is modified to deceive the purpose of the network game server. I believe that with the online game merchants
The development of anti - plug-in technology, game plug-in
There will be more and better technology, so lets look forward to a technical war......
Three, plug-in technology overview
The process of developing a game plug-in can be roughly divided into two parts:
The first part of the work is to analyze the main game of plug-in, and analyze the main content of different types of plug-in
Also not the same. As plug-in, as mentioned above
The first class of the plug-in type, whose analysis process is often aimed at the location and distribution of the attack objects in the game scene
Case analysis is carried out to achieve plug-in self
Move, attack, and move position. Such as plug-in for the plug-in type of the second class, the analysis process is often aimed at the game
Number of packets between server and client
According to the structure, content and analysis of encryption algorithm. Because online game company does not announce its game product commonly
Packet data structure, content and encryption
Algorithm information, so for the development of second types of plug-in success, the key is whether the correct analysis of the game packet data
Structure, content, and encryption algorithms, though
Some tools can be used to aid the analysis, but it is a difficult and complex task.
The latter part of the work is mainly based on the early analysis of the game results, using a lot of programming techniques written outside
Program to control or control a game
Modify. If the plug-in is the first type of plug-in, it usually uses the mouse s
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