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vr材质参数(VR material parameters)
vr材质参数(VR material parameters)
VR material parameter settings
I. adjustment of all kinds of common materials
1, light wood: diffuse: Map reflection: 35 gray light: 0.8
Matt wood: diffuse: texture reflection: 35 gray highlights: 0.8 gloss (blur): 0.85
2, mirror stainless steel: diffuse: Black reflection: 255 ash
Sub stainless steel: diffuse: Black reflection: 200 gray gloss (blur): 0.8
Brushed stainless steel: diffuse: Black reflection: attenuation map (black part map), gloss (blur): 0.8
3. Pottery: diffuse: white reflection: 255 Fresnel
4, sub surface stone: diffuse: texture reflection: 100 gray high light: 0.5 gloss (blur): 0.85 bump mapping
5, polishing brick: diffuse: Tile Map reflection: 255 high light: 0.8 gloss (blur): 0.98 Fresnel, to map coordinates
Ordinary floor tiles: diffuse: Tile Map reflection: 255 high light: 0.8 gloss (blur): 0.9 Fresnel
6, wooden floor: diffuse: Tile Map reflection: 70 maps, 6x60 gloss (blur): 0.9 bump mapping
7, clear glass: diffuse: gray reflection: 255 refraction 255, refractive index 1.5
Frosted glass: diffuse: gray reflection: 255 high light: 0.8 gloss (blur): 0.9
Refract 255 gloss (blur): 0.9 light refractive index 1.5
8, general cloth: diffuse: mapping, bump mapping
Flannelette: diffuse: decay map, replace to map, reduce displacement parameters, map coordinates
Hair carpet: first build a plane 1500*2000 and then to Z 140 and then to 40 bath after a hair VR
9: Leather: diffuse: texture reflection: 50 high light: 0.6 gloss (blur): 0.8 bump mapping coordinates
10, water, material: diffuse: Black reflection: 255 attenuation Philippines * ear tick refraction: 255 refractive index 1.33, smoke color light blue, hate multiplication 0.01
Bump mapping: Bath wave 350, concave convex 20
11 screen window: diffuse: color white refraction: gray texture, refractive index 1, receive GI:2
Sketch phase setting
1 global switch panel: turn off the 3D default lights, turn off reflection / refraction and smooth effect
2, image Sampler: fixed ratio,
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