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3dmax快捷大全(3DMAX shortcuts)
3dmax快捷大全(3DMAX shortcuts)
3DMAX keyboard shortcuts
2010-03-08 00:36:44
F is the commonly used positive view; T: top view; side view; L: P: C: camera view perspective. There are other, I will not list.
Transformation of two views
Commonly used is
Alt mouse button press: rotate the view (in perspective mode, if it is in trying to two-dimensional, it will switch into axonometrics;
The middle mouse button scroll: zoom the current view, zoom the origin is the place where the mouse is placed, so you want to see where to put the mouse there;
AltZ: sometimes the mouse wheel dynamic is too large, use it can slowly zoom.
Middle mouse button: Pan view;
[[]] these two keys are the same as the middle zoom, but they can operate with the command and do not work on the camera view;
I: you can also work with other commands to move the center of view to the place where the mouse is placed.
D: close the update of the current view, save the video card.
1 the key on the left: refresh the view.
ShiftZ: to view operation undo.
Observation of three objects
Z: look at the selected object as the center, just like the Maya in F. This is too long.
Alt + Q: only observe the selected object, temporarily hide other, also very long use.
F3: switch between line basket display and shader display.
F4:shader display next switch to show the line basket.
F2: this also uses a lot, that is, after choosing the poly in a separate face, the default is a red block, it is not easy to operate, press F2, only red display box selection.
J: hide the object selection box, and sometimes the white basket with the 4 corners outside the selected object is annoying.
O: fast view switching, I usually turn it off unless the video card is so bad.
Transformation of four objects
Q, W, E, R: dont tell me, ha ha, copy maya.
The F5, F6, and F7 are three axial constraint switches that are used in counterpoint; F8 is the switching of the three displacement plane constraints.
S: capture. Its better to combine with F5, F6, and F7.
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