A Java Puzzlers Sampler(一个Java把戏取样器).pdfVIP

A Java Puzzlers Sampler(一个Java把戏取样器).pdf

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A Java Puzzlers Sampler(一个Java把戏取样器)

A Java Puzzler s Sampler This sampler contains one puzzle from each chapter of Java Puzzlers by Joshua Bloch and Neal Gafter (Addison Wesley, 2005). The book is filled with brainteas- ers about the Java programming language and its core libraries. Anyone with a working knowledge of Java can understand these puzzles, but many of them are tough enough to challenge even the most experienced programmer. Most of the puzzles exploit counterintuitive or obscure behaviors that can lead to bugs. These behaviors are known as traps, pitfalls, and corner cases. Every platform has them, but Java has far fewer than other platforms of comparable power. The goal of the book is to entertain you with puzzles while teaching you to avoid the underlying traps and pitfalls. By working through the puzzles, you will become less likely to fall prey to these dangers in your code and more likely to spot them in code that you are reviewing or revising. The book is meant to be read with a computer at your side. You’ll need a Java development environment, such as Sun’s JDK. It should support release 5.0, as some puzzles rely on features introduced in this release. Most of the puzzles take the form of a short program that appears to do one thing but actually does something else. That’s why we’ve chosen to decorate the book with optical illusions—drawings that appear to be one thing but are actually another. It’s your job to figure out each the program does. To get the most out of these puzzles, we recommend that you take this approach: 1 2 A Java Puzzlers Sampler 1. Study the program and try to predict its behavior without using a computer. If you don’t see a trick, keep looking. 2. Once you think you know what the program does, run it. Did it do what you thought it would? I

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