国产游戏发展史(History of domestic game development).docVIP

国产游戏发展史(History of domestic game development).doc

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国产游戏发展史(History of domestic game development)

国产游戏发展史(History of domestic game development) China game development history -V.02 --------------------------------------------------------------------------------------- In April 1984, the third wave of Limited by Share Ltd culture under the founder of the gold Acer computer software list, with about 5000 NT old a generous bonuses to encourage Chinese people to make the game, ranking at the time of the Taiwan IT flagship magazine published on the third wave , outstanding works will be issued on behalf of. The move to the third wave became the original game spokesperson, also trained Cai Minghong, Shi Wenfeng, Liu Zhaoyi and other domestic the earliest group of game designers. It was limited to the level of design, and ultimately not a set of works listed. List the lively one year after the end of dormant. In June 1984, Li Peimin and Li Yongjin, 4 young people established jingxun information in Taipei, by Li Peimin served as general manager, specializing in the game manual translation and publishing business. In December 1984, Wang Junbo founded in Kaohsiung softworld. In August 1986, the company signed with the SSI by the first authorized agent of Chinese products in the contract, the foreign game production Chinese instruction re package launched in Hong Kong and Taiwan and Southeast asia. Wang Junbo $three strategy: a famous game only $3 cost 1 yuan, 1 yuan royalties to foreign manufacturers, they earn 1 yuan a big success, the first game agency that sold 5000 sets, the game does not make money selling rewriting history in China. In October 1986, jingxun launched the first professional game magazine jingxun computer, 1989. In 1986 X month, jingxun issued the first set of domestic game commercial wishful set (APPLE II platform). In 1986 X month, still in high school Cai Minghong established the first domestic game design team DOMO (multi magic), it was called Cai devil, while making their first commercial game, Dragon Slayer, he take 10 months. In 1987 X month, ji

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