公式设计(Formula design).doc

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公式设计(Formula design)

公式设计(Formula design) Formula design Chapter 1 data Many beginners find it difficult to understand the formula in the game, and today its about how to design formulas. To understand the formula, you need to know the data in the game first. There are usually three kinds of data in game: raw data, stage data, and performance data. The difference between these three data lies in stability, which means that the latter is more stable than the former. Raw data: usually constants, for the games initial data. Usually written by a program. Phase data: refers to the game running to a period of data basis. For example, the ability of a character at a certain stage. Performance data: data that is ultimately reflected in the game. These three data are characterized by stability. The original is strongest, the second is the weakest. Raw data is essentially non - change. Phase data can only be changed in one direction. It can be changed in the past and can not be changed back. That is, you cant go back after you upgrade. Performance data can be changed freely. Can change in the past, can also come back. Before you describe a data, lets avoid a misunderstanding. The data that the player understands is usually different from the data that the designer understands. For example, the data that determines the effect of the attack, that is, the attack force. In the players eye, the attack is a data. But in the game structure, there are at least three data: primitive attack, stage attack, and attack. Primitive attack refers to the initial attack power of the character. This data is a constant and is immutable. Stage attack refers to the attack that is displayed after the character is upgraded. Aggression is a variable, depending on rank, weapon, Sprite status...... After a number of factors such as the impact of the realization of the reflected attack. In some games, there may be no stage data or raw data. Or raw data is the final performance data...... Its possible. To describe a data in

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