arcgis engine中的8种数据访问(8 kinds of data access in ArcGIS Engine).docVIP

arcgis engine中的8种数据访问(8 kinds of data access in ArcGIS Engine).doc

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arcgis engine中的8种数据访问(8 kinds of data access in ArcGIS Engine)

arcgis engine中的8种数据访问(8 kinds of data access in ArcGIS Engine) 8 kinds of data access in ArcGIS Engine Data is the basis of GIS, and accessing data is also the premise of any complex spatial analysis and spatial visualization. The data format supported by ArcGIS is quite rich, and the degree of support for different data formats is also quite different. This article focuses on how to access the following eight data formats in ArcGIS Engine. Readers who have a good understanding of ArcGIS desktop applications are better suited to reading this article. The sample code for this article is written in C#. 1.Shapefile 2.Coverage 3.Personal Geodatabase 4.Enterprise Geodatabase 5.Tin 6.Raster 7.CAD 8.RDBMS Before accessing data through ArcGIS, you need to first define what is workspace. In ArcGIS, the workspace refers to the location where data is stored, and the mechanism by which ArcGIS accesses data is first to open data corresponding to the workspace, and then to access data in the workspace. For different data formats, the specific circumstances of the work space is not the same, the following are described. 1.Shapefile Shapefile is a file based spatial data format that stores spatial data and attribute data on disk in the form of files. The following example code is to open the Shapefile element class named Cities in the file under the D:\Data folder. For the Shapefile work space is its folder, open space needs to use the corresponding working space of factory, ShapefileWorkspaceFactoryClass, and OpenFromFile to call the IWorkspaceFactory method to get a working space, which is also reflected in the design of the factory method pattern. Returns the open method of workspace factory is the general meaning of the work space, according to the specific data but also the need for interface conversion, because Shapefile is the vector data, so the working space of the interface jump to IFeatureWorkspace, and read the elements of them, which is for the next several data format

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