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opengl知识点(OpenGL知识点)

opengl知识点(OpenGL知识点) 1. create a OpenGL window: In this tutorial, Ill teach you to create OpenGL programs in a Windows environment. It will show an empty OpenGL window that can switch between the window and full screen mode, and press ESC to exit. Its the framework for our later application Its important to understand how OpenGL works, and you can download the source at the end of the tutorial, but I strongly recommend you read the tutorial at least once before you start programming 2. your first polygon: On the basis of the first tutorial, we added a triangle and a quadrilateral. Maybe you think its simple, but youve made a big step to know that any model that is drawn in OpenGL will be broken down into two simple shapes. After reading this lesson, youll learn how to place models in space, and youll know the concept of depth caching. 3. add color: As an extension of the second lesson, Ill show you how to use the colors. You will understand two color pattern of the left, the triangle is smooth coloring, with the quadrilateral plane coloring. Notice how the colors on the triangle are mixed. Color adds a lot to the OpenGlL project. By understanding coloring (flat) and coloring (smooth), you can dramatically improve your OpenGL Demo look. 4. rotation: In this lesson, Ill teach you how to rotate a triangle and a quadrilateral. Left triangle along the Y axis, the quadrilateral along the X axis. This chapter will introduce two variables, RTRI, which is used to store the angles of the triangle, and rquad to store the angles of the quadrilateral. And easy to create a polygon composed of scenes. Moving the objects up makes the scene lively. In the later lesson clock, I will teach you how to rotate objects around a point on the screen, so that objects rotate around the screen instead of its axis. 5.3D shape: Now that weve got the polygons, squares, colors, and rotations. Its time to build 3D objects. Ill use polygon and rectangle C to create 3D objects. This time we will exte

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