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侍道3攻略(Road 3 Raiders)
侍道3攻略(Road 3 Raiders)
Postscript: striking from the beginning (the game started, freedom of action) game player allows you to choose their next development route, where the small national yokan - where is the story of the place, as long as the game player can prompt position to this place the trigger (the specific location of the map will indicate the feeling if a fork said temporarily unable to trigger, usually is due to hand game player have not completed the task). Note: many of the scenarios are radio, and if one is selected, the other may disappear!
At ordinary times, players do what tasks, and with the passage of time, the map will appear on the scene one by one, along these premonition prompts, players can pass customs. The following walkthrough exists purely as a record of my game.
Operate:
Left remote sense: move
Right joystick: view adjustment o:, N, J... B (F F
Cross key: shortcut operation (switch weapon in the lower direction)
Keys: to determine, open, pick up things, dialogue, etc.
X key: cancel, jump
- key: normal attack
The key: Pactrometer attack
R1 key: Defense
R2 key - -
L1 key: sword or knife (for a long press switch for $two, two knife flow system needs to open # paternity point) Y%
L2 key: Kneel
START key: enter menu 2
SELECT key: reverse blade *
Special operation:
Reporter: R1+ can be used to kick, kick bad box or by
Long press the direction key can be lifted equipment.
Game experience
1. dont draw, unless you have enough ability.
2., the plot characters die, it will affect the plot of the trend, Fujimori death will end the game directly
The 3. task has nothing to do with failure. Once you change the scene, you can receive the task from the client again (though not necessarily the same task).
4., different periods of time in the game may affect the players process or work (not looking for people), it is not possible to sleep for another period of time.
5., the date of the game (N Tianmu), affecting some factors, the emergence of tasks. No tim
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