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c游戏编程txt5(Cgameprogrammingtxt5)
c++游戏编程 txt5(C++ game programming txt5)
The second part, DirectX and 2D Foundation
The fifth chapter, DirectX foundation and intimidating COM
In this chapter, well take a deep look at DirectX and all the basic components that make up this advanced technology. In addition, well discuss the component object model (COM) in detail, and all the DirectX components are made up of COM. If youre just a C programmer, you should be very focused on this part. Dont worry, well discuss it in detail.
For this part, make a warning: read all of this chapter before making sure you dont want to master it. DirectX and COM are interrelated, and there is no other one that is difficult to explain any part of it. For example, if you do not define zero, you cannot explain the concept of zero. If you think the relationship between DirectX and COM is simple, then youre completely wrong.
The main points to be discussed are as follows:
Introduction by DirectX
Component object model (COM)
? working examples of COM implementation
How do DirectX and COM coordinate work?
The application prospect of COM
DirectX Foundation
I feel like a preacher from the Microsoft and keep pushing my friends to the dark side, but Microsoft, the bad guy, has always had better technology! Am I correct?
For programmers, DirectX comes with more control. But in fact, its worth it. Basically, DirectX is a software system abstracted from video, audio, input, networking, and installation, so you can use the same program no matter what settings a PC computer has. In addition, DirectX technology is much faster and more powerful than the GDI and / or MCI (or media control interface) that comes with the Windows system.
Figure 5.1 illustrates the process of making Windows games using and without the use of DirectX technology. Note how clear and elegant the DirectX method is.
What is the working principle of DirectX? DirectX provides almost all hardware level control of all device functions. This can be done using the component ob
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