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vr材质的参数(VR material parameters)
vr材质的参数(VR material parameters)
The 1 floor
I. stone material
Material analysis: Stone has mirror surface, soft surface, concave convex surface three kinds
1, mirror stone: the surface is smooth, reflective, less light
Diffuse (diffuse) - stone texture map}
Reflect (reflex) - 40
Hilight glossiness-0.9
Glossiness (gloss, smoothness) -1
Subdivs (subdivision) -9
2, soft surface smooth, fuzzy, high light smaller
Diffuse (diffuse) - stone texture map
Reflect (reflex) - 40
Hilight glossiness- shutdown
Glossiness (gloss, smoothness) -0.85
Subdivs (subdivision) -25 MHU74
3, concave convex surface is smooth, with concave convex, high light smaller
Diffuse (diffuse) - stone texture map
Reflect (reflex) - 40
Hilight glossiness- shutdown
Glossiness (gloss, smoothness) -1
Subdivs (subdivision) -9
Bump (bump map) - 15% is associated with diffuse reflection maps
4 marble material
Diffuse (diffuse) - stone texture map
Reflect (reflection) - attenuation
Hilight glossiness-0.9
Glossiness (gloss, smoothness) -0.95
5, porcelain material
The surface surge is reflected with a bright light 3
Diffuse (diffuse) - porcelain texture (white porcelain 250)
Reflect (reflection) - attenuation (can also be directly set to 133, to open Finel, there are only about 40)
Hilight glossiness-0.85
Glossiness (gloss, smoothness) -0.95 (reflected to 40, changed here is 0.85)
Subdivs (subdivision) -15:
Maximum depth -10
BRDF-WARD (if not attenuated, can be changed to PONG)
Anisotropy:
The rotation value is 70,
Setting: OUTPUT, output 3
Two, fabric material:
Material analysis: commonly used are divided into ordinary fabrics, blankets, silk three kinds, mainly based on surface roughness, and the district has different characteristics.
1, ordinary fabrics: the surface has smaller roughness, small reflection, the surface has velvet feeling and concave convex feeling
Diffuse (diffuse) - FALLOFF[attenuation], near attenuation, that is, black color cloth for fabric mapping, close attenuation, that is, white blocks,
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