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flash符号(flash符号)

flash符号(flash符号) 1. symbols and instances are two different basic concepts: What is a symbol? FLASH symbols refer to pre designed animation modules, or prefabricated parts templates. The good symbol is lying in the symbol library, which is then dragged onto the current frame when the animation is made. When it is broadcast to the frame, it is automatically performed according to the designed action. What is another example? An instance is formed when a symbol is introduced (i.e., copied) into a frame. It is the entity of symbols in animation, or the division of symbols. They seem to be the same thing, but they are actually two different concepts. One can not simply interpret an instance as a copy of a symbol, because an instance can make certain changes, but can not be separated from the symbol alone. FLASH uses an object-oriented design approach. The symbol is equivalent to the class (CLASS), and the instance corresponds to the object (OBJECT). For example, man is a class, and a specific person (Zhang San, Li Si) is an object. A specific person (i.e. an object) has all of the attributes and behavior of human beings, but the values of these attributes (such as location, height),...... (and so on) and specific actions (how, when, when, or not)...... And so on, can be different from each other, is independent of existence. A symbol can be derived from multiple instances of attribute manually or by an instance of the script can modify (such as size, location, color, etc.) and called on it some behavioral methods (such as to make it stop playing, etc.). 2. time axis is the basis of animation: What is the timeline? The above is the editing window with many small frames that part. Each frame represents a frame, a frame is an independent picture. The timeline reflects the time order of the frames from left to right. Small frame can have multiple rows, each row is called a layer. The layer reflects the overlapping effects of several layers at the same time. The concept of t

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