Unity烘焙材质到单一贴图的脚本.docVIP

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  • 2017-11-05 发布于河北
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Unity烘焙材质到单一贴图的脚本.doc

Unity烘焙材质到单一贴图的脚本 这个脚本由 CocoaChina 版主 “四角钱” 分享,可以将复杂的材质(比如有法线贴图的材质)进行烘焙,转变为单一的贴图。可用来将 Unity 的游戏移植到移动平台时候使用。请将脚本放 Editor 文件夹里,使用时选择一个 Material 材质,然后在菜单种Custom/Bake Material打开并调整照明和其他参数,点击Bake按钮就会生成一个单一的贴图。 class BakeMaterialSettings { private static var kEditorPrefsName = BakeMaterialSettings; static var kBakingLayerShouldBeUnusedInScene = 30; static var kStandardTexNames = new Array (_MainTex, _BumpMap, _Detail, _ParallaxMap, _Parallax); var bakeAlpha = false; var bakeMainTexAsWhite = false; var minTextureResolution = 8; var maxTextureResolution = 2048; var emptyScene = false; var useCustomLights = false; var ambient = Color.black; static var kLights = 3; var enableLight = new boolean[kLights]; var colorLight = new Color[kLights]; var dirLight = new Vector2[kLights]; function BakeMaterialSettings () { Load (); } function Load () { bakeAlpha = EditorPrefs.GetBool(kEditorPrefsName + .bakeAlpha); bakeMainTexAsWhite = EditorPrefs.GetBool(kEditorPrefsName + .bakeMainTexAsWhite); minTextureResolution = EditorPrefs.GetInt(kEditorPrefsName + .minTextureResolution, 8); maxTextureResolution = EditorPrefs.GetInt(kEditorPrefsName + .maxTextureResolution, 2048); emptyScene = EditorPrefs.GetBool(kEditorPrefsName + .emptyScene); useCustomLights = EditorPrefs.GetBool(kEditorPrefsName + .useCustomLights); ambient.r = EditorPrefs.GetFloat(kEditorPrefsName + .ambient.r); ambient.g = EditorPrefs.GetFloat(kEditorPrefsName + .ambient.g); ambient.b = EditorPrefs.GetFloat(kEditorPrefsName + .ambient.b); ambient.a = EditorPrefs.GetFloat(kEditorPrefsName + .ambient.a, 1.0f); for (var q = 0; q kLights; ++q) { enableLight[q] = EditorPrefs.GetBool(kEditorPrefsName + .enableLight + q); colorLight[q].r = EditorPrefs.GetFloat(kEditorPrefsName + .color.r + q, 0.5f); colorLight[q].g = EditorPrefs.GetFloat(kEditorPrefsName + .color.g + q, 0.5f); colorLight[q].b = EditorPrefs.GetFloat(kEditorPrefsName + .color.b + q, 0.5f); colorLight[q].a = EditorPrefs.GetFloat(kEditorPrefsName + .color.a +

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