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CG animation 高级角色动画理论(基本法则)
The?12?Basic?Principles?of?Animation?动画的12条基本原则The?12?basic?principles?of?animation?are?listed?below.?You?may?see?them?in?a?slightly?different?form?or?order?in?other?articles,?books?or?magazines.?I?have?listed?them?here?as?shown,?because?I?feel?this?order?facilitates?learning?them?more?easily.?You?can?learn?one?first,?then?go?on?to?the?next?building?up?your?skills.?I?also?feel?they?tend?to?be?related,?and?flow?more?easily?from?one?to?the?other?in?this?order.?
下面列出了动画的12条基本原则,也许在其他的文章或者书刊中有过不同版本,但内容基本类似。按照这个顺序列出它们,我觉得会更方便大家理解。你们可以从第一个学起,然后逐个学习,加深理解。同时,我也感到它们之间又是交叉联系的。按照这个顺序学习的话,将来运用的会更加自如。1.????Timing?2.????Ease?In?and?Out?(or?Slow?In?and?Out)?3.????Arcs?4.????Anticipation?5.????Exaggeration?6.????Squash?and?Stretch?7.????Secondary?Action?8.????Follow?Through?and?Overlapping?Action?9.????Straight?Ahead?Action?and?Pose-To-Pose?Action?10.????Staging?11.????Appeal?12.????Personality?By?following?and?knowing?when,?where?and?how?to?apply?these?basic?ideas,?and?by?understanding?them,?one?should?be?able?to?create?good?animation.?It?is?important?to?note?that?simply?memorizing?these?principles?isnt?the?point.?No?one?will?care?whether?or?not?you?know?this?list.?Its?whether?or?not?you?truly?understand?and?can?utilize?these?ideas?that?matter.?If?you?do,?it?will?show?automatically?in?your?work.
通过学习并理解清楚什么时间,什么地方,和怎样运用这些基本法则后,你应该能够制作出比较优秀的动画出来了。只是简单机械的记忆这些法则不是我们的目的,因为没有人会在意你是否背得出我列出得这些法则。关键是你能否真正的理解它们,了解这些法则的实质。如果做到了,那么就会在你的作品里立杆见影。
1.????Timing?节奏2.????Ease?In?and?Out?(or?Slow?In?and?Out)?渐进和渐出(或慢进慢出)3.????Arcs?运动弧线4.????Anticipation?动作预备5.????Exaggeration夸张1.?Timing?节奏It?may?seem?kind?of?silly?to?even?have?something?as?basic?as?timing?on?the?list.?Obviously?timing?is?the?essence?of?animation.?The?speed?at?which?something?moves?gives?a?sense?of?what?the?object?is?and?why?it?is?moving.?Something?like?an?eye?blink?can?be?fast?or?slow.?If?its?fast,?a?character?will?seem?alert?and?awake.?If?its?slow?the?character?may?seem?tired?and?lethargic.?
有些人会觉得把timing(节奏)
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