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注释案例

注释案例 注释样例 以下是SUN提供的注释样例,以供参考 /** * Graphics is the abstract base class for all graphics contexts * which allow an application to draw onto components realized on * various devices or onto off-screen images. * A Graphics object encapsulates the state information needed * for the various rendering operations that Java supports. This * state information includes: * ul * liThe Component to draw on * liA translation origin for rendering and clipping coordinates * liThe current clip * liThe current color * liThe current font * liThe current logical pixel operation function (XOR or Paint) * liThe current XOR alternation color * (see a href=#setXORModesetXORMode/a) * /ul * p * Coordinates are infinitely thin and lie between the pixels of the * output device. * Operations which draw the outline of a figure operate by traversing * along the infinitely thin path with a pixel-sized pen that hangs * down and to the right of the anchor point on the path. * Operations which fill a figure operate by filling the interior * of the infinitely thin path. * Operations which render horizontal text render the ascending * portion of the characters entirely above the baseline coordinate. * p * Some important points to consider are that drawing a figure that * covers a given rectangle will occupy one extra row of pixels on * the right and bottom edges compared to filling a figure that is * bounded by that same rectangle. * Also, drawing a horizontal line along the same y coordinate as * the baseline of a line of text will draw the line entirely below * the text except for any descenders. * Both of these properties are due to the pen hanging down and to * the right from the path that it traverses. * p * All coordinates which appear as arguments to the methods of this * Graphics object are considered relative to the translation origin * of this Graphics object prior to the invocation of the method. * All rendering operations modify only pixels whic

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