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Unity3d-Building-ScenesParticle-Systems中英文翻译
英文文献
Particle Systems
Particles are essentially 2D images rendered in 3D space. They are primarily used for effects such as smoke, fire, water droplets, or leaves. A Particle System is made up of three separate Components: Particle Emitter, Particle Animator, and a Particle Renderer. You can use a Particle Emitter and Renderer together if you want static particles. The Particle Animator will move particles in different directions and change colors. You also have access to each individual particle in a particle system via scripting, so you can create your own unique behaviors that way if you choose.
Please view the Particle Scripting Reference here.
The remainder of this pages text is from the Particle Component Reference pages.
Particle Components
Particle Systems
Particle Systems in Unity are used to make clouds of smoke, steam, fire and other atmospheric effects. Particle Systems work by using one or two Textures drawing them many times, creating a chaotic effect.
A Particle System included in the Standard Assets
A typical Particle System in Unity is an object that contains a Particle Emitter, a Particle Animator and a Particle Renderer. The Particle Emitter generates the particles, the Particle Animator moves them over time, and the Particle Renderer draws them on the screen.
If you want your particles to interact with the world, add a Particle Collider Component to the GameObject.
Ellipsoid Particle Emitter
The Ellipsoid Particle Emitter spawns particles inside a sphere. Use the Ellipsoid property below to scale stretch the sphere.
The Ellipsoid Particle Emitter Inspector
Properties
Emit If enabled, the emitter will emit particles. Min Size The minimum size each particle can be at the time when it is spawned. Max Size The maximum size each particle can be at the time when it is spawned. Min Energy The minimum lifetime of each particle, measured in seconds. Max Energy The maximum lifetime of each particle, measured in seconds. Min Emissi
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