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Motion Capture Laboratory动作捕捉实验室.ppt
Motion Capture Laboratory School of Arts and Humanities Erik Jonsson School of Engineering and Computer Science University of Texas at Dallas What is Mocap? The creation of a 3D representation of a live performance.Understanding Motion Capture for Computer Animation and Video Games by Alberto Menache. Applications Entertainment Medicine Arts / Education Science / Engineering Entertainment: Live Action Films Computer generated characters in live action films (e.g. Battle Droids and many others in Star Wars Prequels, Gullum in The Lord of the Rings, King Kong in King Kong) Entertainment: 3D computer animations Characters in computer animated files (e.g. Polar Express, Monster House) Entertainment: Video Games Video games by Electronic Arts, Gremlin, id, RARE, Square, Konami, Namco, and others, (e.g. Enemy Territory) Medicine Medicine (e.g., gait analysis, rehabilitation) Sports medicine (e.g. injury prevention, performance analyses, performance enhancement) Arts / Education Dance and theatrical performances Archiving (e.g., Marcel Marceau) Science / Engineering Computer Science (e.g., human motion database, indexing, recognitions) Engineering (e.g., Biped robot developments) Ergonomic product design Military (e.g., field exercises, virtual instructors, and role-playing games) Mocap animation Motion capture animation is different from keyframe animation in terms of how motion is created. Same principles apply to mocap animation keyframe animation! A combination of motion capture animation and keyframe animation is often used. Keyframe animation A keyframe is a drawing of a key moment in an animated sequence, where the motion is at its extreme. Inbetweens fill the gaps between keyframes. Every motion is created by animators. Advantages of mocap animation Faster to create (only if an established production pipeline exists.) Secondary motions and all the subtle motions are captured - more realism. Physical interactions between performers and props can be captured
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