Computer Science - Kent State University Undergraduate and 肯特州立大学计算机科学本科和.pptVIP

Computer Science - Kent State University Undergraduate and 肯特州立大学计算机科学本科和.ppt

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Computer Science - Kent State University Undergraduate and 肯特州立大学计算机科学本科和.ppt

History of Video Games From Pong to Wii Introduction This presentation will cover the history of video games, from their modest origin to the present, covering the timeframe between 1947 to now. It will tell you about certain events that happened to the video gaming industry. It will also show you various consoles created during their times. The Early Years The first video game was believed to be made in 1947. The game was a simulation of a missile being fired at a target. This game was inspired by radar screens used during World War II. The 1960’s In 1961, a group of students at MIT programmed a game called Spacewar! Two human players played against each other and each controlled a space ship that fired missiles. This game was soon distributed with the new DEC computers. It was the first widely available videogame. The 70’s: Dawn of the Arcade Games In 1971, Nolan Bushnell created a coin operated version of Spacewar! The game was not a success because it was very difficult. So, in 1972, Bushnell founded his own company… Atari. A little bit on Atari Atari was the pioneer for home video games. Their most popular game was PONG (based on table tennis). Other notable games Atari created include Asteroids, Millipede, and Missile Command. 1978-1980: The Golden Age for the Arcade This was the era that Space Invaders, Asteroids, and Pac Man were created. Arcade games became more popular with the addition of color graphics. The Golden Age was capped off with arcades appearing in popular teen hang outs such as malls and convenience stores. The 1980’s: The 1st major setback for the Arcades. Overnight businesses began appearing to compete with honest businesses and performed operations that cheated the games’ developers. An example of this would be making games that were simple clones of already existing arcade games for relatively lower publishing costs. To battle this, the gaming industry decided to focus more on making personal computer games. Handheld Games Also a

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