- 1、本文档共28页,可阅读全部内容。
- 2、原创力文档(book118)网站文档一经付费(服务费),不意味着购买了该文档的版权,仅供个人/单位学习、研究之用,不得用于商业用途,未经授权,严禁复制、发行、汇编、翻译或者网络传播等,侵权必究。
- 3、本站所有内容均由合作方或网友上传,本站不对文档的完整性、权威性及其观点立场正确性做任何保证或承诺!文档内容仅供研究参考,付费前请自行鉴别。如您付费,意味着您自己接受本站规则且自行承担风险,本站不退款、不进行额外附加服务;查看《如何避免下载的几个坑》。如果您已付费下载过本站文档,您可以点击 这里二次下载。
- 4、如文档侵犯商业秘密、侵犯著作权、侵犯人身权等,请点击“版权申诉”(推荐),也可以打举报电话:400-050-0827(电话支持时间:9:00-18:30)。
查看更多
Windows Phone-XNA基础
在默认程序中添加基本的背景描画和精灵绘制代码 * * ? 2010 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION. * * * SPRITE简介 * sprite可以说是XNA最重要的一个元素。也称为精灵,是一个直接绘制到屏幕上的2D图形。在传统的2D游戏中,你所看到的一切几乎都是sprite。 背景和sprite是构成一个游戏画面的两个基本要素。 SpriteBatch也就是精灵的集合是XNA当中绘制精灵的必备对象 2D绘制 * 绘制函数 Draw :绘制Texture2D DrawString :绘制字符串 绘制过程 GraphicsDevice.Clear(Color.Black); SpriteBatch.Begin SpriteBatch.End * 3D游戏开发初识 XNA三维建模的基本概念 * 世界坐标系(World) 视图坐标系(View) 投影坐标系(Projection) private void InitMatrices() { // Initialize the world, view, and projection matrices. float tilt = MathHelper.ToRadians(0); // 0 degree angle // Use the world matrix to tilt the cube along x and y axes. worldMatrix = Matrix.CreateRotationX(tilt) * Matrix.CreateRotationY(tilt); viewMatrix = Matrix.CreateLookAt(new Vector3(5, 5, 5), Vector3.Zero, Vector3.Up); projectionMatrix = Matrix.CreatePerspectiveFieldOfView( MathHelper.ToRadians(45), // 45 degree angle (float)GraphicsDevice.Viewport.Width / (float)GraphicsDevice.Viewport.Height, 1.0f, 100.0f); } XNA三维建模的基本概念 * BasicEffect basic rendering effect BasicEffect basicEffect = new BasicEffect(graphics.GraphicsDevice); basicEffect.World = worldMatrix; basicEffect.View = viewMatrix; basicEffect.Projection = projectionMatrix; 旋转 创建旋转矩阵 与世界坐标系相乘 Matrix matrix = Matrix.CreateRot
文档评论(0)