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本科毕业论文
(科研训练、毕业设计)
题 目:游戏特效研究及实现
姓 名:
学 院:软件学院
系:软件工程
专 业:软件工程 年级:
学 号:
指导教师(校内): 职称:
指导教师(校外): 职称:
年 月 日
摘 要
随着高科技的突飞猛进,电子游戏(Electronic Game)电子游戏已经成为一门艺术,继绘画、雕刻、建筑、音乐、诗歌(文学)、舞蹈、戏剧、电影(影视艺术)之后人类历史上的第九艺术。电子游戏的最大特征就是参与。它赋予欣赏者(玩者)的参与感要远远超出以往任何一门艺术,因为它使玩者跳出了第三方旁观者的身份限制,从而能够真正融入作品中。参与感高级着色器语言(High Level Shader Language,简称HLSL),电子游戏高级着色器语言HLSL
AbstractWith the rapid development of high-tech,Electronic games has become an art,with painting, sculpture, architecture, music, poetry (Literature), dance, drama, film (Television Arts) in human history after the ninth art
The advantange of Electronic games is participation. It gives appreciate the sense of participation far beyond any previous one art. Because it makes playing a third-party bystanders who jumped out the identity of restrictions, which can really integrate into the works.
In the sense of participation and its performance is one of the main aspects of graphical effects. On the hardware level of the rapid development of today, the work of programmers is also very important. It has been said that: a technical breakthrough could be the top of the previous year or even years of hardware development.
The article will combine a popular online games and my companys internship,to analysis some effects of the game to achieve. For example, particle system, bulletin boards, polytrail with clipart staff needs, the engine provided by the effects amended.
Then there’ll be an introduction to High Level Shader Language, With relevant information, For some next-generation gaming effects, such as Surface simulation, cartoon rendering, Motion Blur, depth of field ,to analysis them and finally to achieve.
Finally, the analysis of the video game effects of the special status of the game, how should we, as programmers to change the status quo and the future effects of some simple games on.
Key word: video games , graphical effects, High Level Shader L
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