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Fundamentals of Game Design, 2nd Edition - Ch 21资料
Chapter 21 Online Games Fundamentals of Game Design, 2nd Edition by Ernest Adams Chapter 21: Online Games * Chapter 21 Online Games * ? 2009 by Pearson Education, Inc. Objectives Understand the advantages and disadvantages of online play as compared with single-player play Understand key design issues for online games, including handling arriving and disappearing players, real-time and turn-based play, chat mechanisms, and designing to prevent player collusion Chapter 21 Online Games * ? 2009 by Pearson Education, Inc. Objectives (Cont.) Be familiar with some of the technical security problems of online games and some solutions Know how persistent worlds differ from conventional games and what this implies for storytelling, avatar creation and death, and the internal economics of the game world Be familiar with the issues surrounding player-versus-player combat in online games Chapter 21 Online Games * ? 2009 by Pearson Education, Inc. What Are Online Games? Multiplayer distributed games in which the players’ machines are connected by a network The network can be the Internet or a local area network (LAN) Chapter 21 Online Games * ? 2009 by Pearson Education, Inc. Advantages of Online Games Player socializing Online games offer opportunities for social interaction Most games offer chatting (conversation restricted to typing text) More games are including voice communication As the creator of an online game, you are a social architect Chapter 21 Online Games * ? 2009 by Pearson Education, Inc. Advantages of Online Games (Cont.) Human intelligence instead of artificial intelligence If players compete against each other, less AI is needed Use NPCs when necessary—AI-controlled enemies can fight a team of online players Chapter 21 Online Games * ? 2009 by Pearson Education, Inc. Advantages of Online Games (Cont.) Online gameplay versus local multiplayer gameplay Characteristics Multiplayer gameplay can be purely competitive, purely cooperative, or team-bas
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