- 1、原创力文档(book118)网站文档一经付费(服务费),不意味着购买了该文档的版权,仅供个人/单位学习、研究之用,不得用于商业用途,未经授权,严禁复制、发行、汇编、翻译或者网络传播等,侵权必究。。
- 2、本站所有内容均由合作方或网友上传,本站不对文档的完整性、权威性及其观点立场正确性做任何保证或承诺!文档内容仅供研究参考,付费前请自行鉴别。如您付费,意味着您自己接受本站规则且自行承担风险,本站不退款、不进行额外附加服务;查看《如何避免下载的几个坑》。如果您已付费下载过本站文档,您可以点击 这里二次下载。
- 3、如文档侵犯商业秘密、侵犯著作权、侵犯人身权等,请点击“版权申诉”(推荐),也可以打举报电话:400-050-0827(电话支持时间:9:00-18:30)。
- 4、该文档为VIP文档,如果想要下载,成为VIP会员后,下载免费。
- 5、成为VIP后,下载本文档将扣除1次下载权益。下载后,不支持退款、换文档。如有疑问请联系我们。
- 6、成为VIP后,您将拥有八大权益,权益包括:VIP文档下载权益、阅读免打扰、文档格式转换、高级专利检索、专属身份标志、高级客服、多端互通、版权登记。
- 7、VIP文档为合作方或网友上传,每下载1次, 网站将根据用户上传文档的质量评分、类型等,对文档贡献者给予高额补贴、流量扶持。如果你也想贡献VIP文档。上传文档
查看更多
(b) Effective Branching factor, B, of A Search B is defined by the equation: B + B + … + B = T (total number of nodes) Hence T = 2 L (B - 1) B L B - 1 P = = L T L (B - 1) B(B - 1) L Where the assumptions are made: (1) The depth of the search tree = the length of path L (2) T = the number of nodes generated during search (3) B is a constant for all nodes in the tree Home-Works 1. Propose two h functions for the traveling salesman problem. Is either these h functions a lower bound on h*? Which of them would result in more efficient search ? Apply algorithm A with these h functions to the TSP problem. 2. Use the evaluation function f(n)=d(n)+w(n) with algorithm A to search backward from the goal to the start node in the 8-puzzle problem. 3. Discuss ways in which an h function might be improved during a search. § 5-2 Game-Playing: AND/OR Graph Search I. Game-Playing and AO Graph Two-Person-Zero-Sum-Perfect Information Games Example: Grundy’s Game Two Players, Max and Min, have a pile of pennies. The first player, Min, divides the original pile into two piles that must be unequal. Each player alternatively thereafter does the same to some single pile when it is his turn to play. The game proceeds until every pile has either just one penny or two. The player who first can not play is the loser. 7; Min 5,2;Max 6,1;Max 4,3;Max 5,1,1;Min 4,2,1;Min 3,2,2;Min 3,3,1;Min 3,2,1,1;Max 4,1,1,1;Max 2,2,2,1;Max 2,2,1,1,1;Min 3,1,1,1,1;Min 2,1,1,1,1,1;Max Wining path for Max AND/OR Graph From Max’s point of view, a win must be obtainable from all of Min’s successors and from at least one of Max’s successors. It is an AND/OR graph. In AND/OR graphs, there are hyper-arcs connecting a parent node with a set of its successors. The hyper-arcs are called connectors. Each k-connector is directed from a parent node to a set of k successor nodes. II. Features of AND/OR Graph Search
原创力文档


文档评论(0)