通过游戏法提高高中男生1000米成绩的研究-毕业(学术)论文设计.docVIP

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通过游戏法提高高中男生1000米成绩的研究-毕业(学术)论文设计.doc

精品毕业论文 本 科 毕 业 论 文(设 计) 题目(中文) 通过游戏法提高高中男生1000米成绩的研究 (英文)Through the game method improving high school boys 1000 meters of research results 学 院 体育学院 年级专业 2008级体育教育 学生姓名 学 号 080124718 指导教师 完 成 日 期 2012 年 4 月 摘要 本文主要是通过游戏法来提高高中男生耐力跑兴趣,从而提高1000米跑成绩。游戏法主要是在课堂上采用新颖、创新的游戏使学生乐于参与到游戏中去,在玩游戏的过程中得到了耐力发展。 本文主要采用了文献资料法、问卷调查法、实验法和数理统计法进行研究。通过在师大图书馆、中国知网、中国期刊网和互联网查阅了大量的文献为论文提供理论基础。在实验前后分别对实验班和对照班发放问卷调查,以了解实验前后高中男生的心理变化,同时实验组和对照组进行对比,总结差异。试验后,对照组和实验组进行数据对比分析,实验结果显示:经过一段时间的训练两组成绩都有提高,而实验组的成绩要明显好于对照组,并且在对1000米的情感方面,实验组的学生不再厌烦、恐惧1000米而是更加喜欢体育锻炼,同时也说明游戏法教学更有利于提高学生1000米跑的运动成绩。 关键词:高中男生;1000米;游戏法 Abstract This paper is mainly through the game method to improve high school boys in endurance running, so as to improve the results in the 1000-meter run. The game method is mainly used in class is new, innovative game makes students willing to participate in to the game, play games in the process of getting the endurance development. This paper mainly adopts literature data method, questionnaire survey method, experimental method and mathematical statistics for research. In normal university library, through China know nets, China journal net and Internet access to a large number of literature in the paper provides the theory basis. Before and after the experiment in respectively on a questionnaire survey experimental classes and that in comparative classes, in order to understand the before and after the experiment of high school boys psychological change, at the same time, the experimental group and control group contrast, this paper summarizes the difference. After test, and the control group and the data analysis, the results show that after a period of training two groups of scores increase, but the result was better than the control group, and in the 1000 meters of the emotion, the student no longer bored, fear 1000 m but mor

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