游戏2D技术毕业论文外文文献翻译.docVIP

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毕业设计(论文)外文资料翻译 学院(系): 计算机科学与技术学院 专 业: 网络工程 姓 名: 学 号: 外文出处: AI for game developers 附 件: 1.外文原文;2.外文译文。 指导教师评语: 签名: 年 月 日 English text: Game 2 D technology To realize the quality of the games said animation, many people will be immediately thought DirectX, yes DirectDraw are very strong, but not have to use DirectDraw to just go. Behind the animation theory and techniques are all the same, this and end use what API not much (if the API is not too ~ ~ slow words). Is the author of the realization of the NewImage Lib testing results, internal all the pixel data storage and computation are pure software to realize, the last step output to screen use GDI performance than DirectDraw low less than 10%, in Window9X system to low 20% left and right sides, this for many software is absolutely acceptable. The application now interface more does more luxuriant, in addition to support the SKIN, a lot of people want to join in a program in some such as Sprite animation this originally used in game technology, for this reason introducing DirectX API, apparently was not worth (besides DX version to upgrade frequent, with DirectGraphic DX8 already replaced DirectDraw). In this paper the author use standard to realize commercial game GDI functions as an example, take you into the high quality 2 D animation programming domain, and ensure the equipment independence. In we have a proper time to execute the update operation, now let us try animation it. The following code will no longer provide Win32 version. In order to narrative is convenient, I need a play the animation window, it must be a derived class of CWnd, assuming this class is called CMyView, we will draw animation in the window. First we for the class add a member function void CMyView: : RenderView (), you

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