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华中科技大学硕士学位论文
华
中
科
技
大
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硕
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学
位
论
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Abstract
With the high-speed development of information technology and the increasing popularity of the Internet, the film and television industry has undergone tremendous changes. Development from the traditional 2D plane film era to the 3D digital film era of sweeping the world, the audiences get the new three-dimensional experience from the visual effects. And one of the key technologies of achieving that effect is the render technology. However, with the increasing expansion of the information currently the traditional stand-alone rendering application under has been unable to meet the demand. With the rapid development of distributed computing distributed rendering applications are increasingly spread widely. The strong computing power of cluster brings a huge upgrade of the performance of rendering. But at the same time frequent data access makes the disk IO become the bottlenecks of performance improvement of distributed rendering application.
The system of distributed data caching makes rendering application to store all the data which is created in the process by the way of building a distributed share memory region. In the efficient distributed memory resource management module the memory pool status information management mechanism is responsible for real-time monitoring the information of the shared memory. Making use of memory data management mechanism to record metadata of all the information stored in the shared memory and facilitate quickly to find their locations. The rendering uses can freely use memory resources from the memory resource pool. Meanwhile in the conventional distributed data access method, based on the characteristics of the system for the rendering the article presents two data access optimization strategy. Double multi-granularity locking mechanism is proposed to not only avoid conflicts of multiple rendering user access to data but also effectively reduce the overhead of waiting. Data pre
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