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robinson-ps4toolchain新
Developer Toolchain for
Paul T. Robinson
Sony Computer Entertainment
LLVM Dev Meeting, 7 Nov 2013
1
Agenda
PlayStation®4 – Info for game teams
Why Clang?
Special Considerations
Hacking on Clang/LLVM
Now and the Future
2
PlayStation®4
“Next Gen” PlayStation® console
Powerful game machine
Modern graphics features
PC based architecture
Lightning fast memory
New networking and
interface features
3
CPU
AMD x86-64 Jaguar
Low power consumption, low heat
8 cores, 8 HW threads
2MiB L2 cache per 4 core group
32KiB L1 I-cache and D-cache per core
Atomics, threads, fibers, ULTs (user-level threads)
4
GPU
DX 11.1+ feature set with SCE custom features
Fine-grained cache control
Performance counters
Extra debugging support
Asynchronous compute architecture
Carefully balanced for maximum graphics power plus compute tasks
800MHz clock, 1.843 TFLOPS
Greatly expanded shader pipeline compared to PS3™
Geometry and tessellation shaders
More direct exposure to shader stages than DirectX
5
RAM
8GB 256 bit GDDR5
GDDR5 is very high end graphics memory
only found on PC graphics cards
Fully unified address space
176 GB/s total bandwidth
6
Toolchain at a Glance
Windows 7 (and later), 64-bit
T
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