GDC:2017全球游戏产业报告.pdf

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STATE OF THE GAME INDUSTRY 2017 Presented by The Game Developers Conference polled more than 4,500 game developers who have attended a GDC event in the past three years to provide a snapshot of the games industry and illustrate industry trends ahead of GDC 2017. The report polled developers on topics relating to team size, VR, eSports, platform preference, funding options, and much more. Significant trends revealed by the survey results include the HTC Vive’s ascendancy to become the most popular VR/AR platform for devs, diminishing confidence in crowdfunding, and rising confidence in eSports as a long-term sustainable business. The 2017 State of the Industry Survey is the fifth in an ongoing series of yearly reports that offer insight into the shape of the industry as a prelude to GDC. Organized by the UBM Game Network, GDC 2017 will take place February 27th through March 3rd at the Moscone Convention Center in San Francisco, California. GDC is the world’s largest professional game industry event where programmers, artists, producers, game designers, audio professionals, and business decision-makers gather to exchange ideas and shape the future of the industry. The Virtual Reality Developers Conference (VRDC) takes place alongside GDC covering VR and AR for games and entertainment. MORE ABOUT SURVEY RESPONDENTS Most survey respondents hail from North America or Europe When asked which major region they reside in, 67 percent of respondents said North America, followed by 22 percent who said Europe. Pan-Asia accounted for 8 percent of respondents, 3 percent said South America was their home, and just 0.3 percent hailed from Africa. 20 percent of respondents identify as women When asked which gender they identify with (if any), 78 percent of respondents said “Male” and 20 percent said “Female.” The remaining respondents either said “Neither” or said they preferred not to answer. That ratio is slightly more equitable than last year, whe

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