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3D Audio requirements/1对三维音频的需求/1 High quality: quality of decoded sound perceptually transparent 高质量:解码声的质量在感知上是透明的 Localization and Envelopment: Accurate sound localization and very high sense of sound envelopment within a targeted listening area (“sweet spot”) 定位和组装:在预定的监听区 (“欣赏地点”) 准确的声学定位和极高体验的声学组装 Flexible Loudspeaker Placement: the transmitted audio program to be mapped to a rendering setup in which loudspeakers are in alternate locations 灵活的扬声器摆放:传输的音频节目将映射到一套演奏装置,其中的扬声器可处在不同位置 Interactivity: Interactive modification of the sound scene rendered from the coded representation 交互性:从编码表示中演奏的声音场景,可进行交互式调节 MPEG for the past, present and future of TV * 2012/05/08 3D Audio requirements/2对三维音频的需求/2 Rendering on setups with fewer loudspeakers (including headphones): ability to derive a signal from the transmitted program material for reproduction with fewer loudspeakers 对较少扬声器 (包括耳机) 的配置也可演奏:扬声器较少时,仍然能够从传输的节目素材中导出一个信号来满足重现的需求 Audio/visual alignment consistency: ability to adapt the rendered acoustic scene to be consistent with the visual 音频/视频的对准和一致性:能够调节演奏的声学场景,以便与视觉场景保持一致 Efficiency for decoding on different setups: ability to be rendered on all reproduction loudspeaker setups or headphone 在不同装置上进行解码的有效性:能够在所有重现的扬声器装置或耳机上进行演奏 MPEG for the past, present and future of TV * 2012/05/08 3D Audio requirements/3对三维音频的需求/3 Appropriate computational complexity and system latency for the target application (Broadcasting, Spatial two-(n-)way communication / telepresence ) 适当的计算复杂度和系统时延:以满足目标应用(如广播、空间的 2-(n-) 路通信 / 遥现) Transcoding for low bandwidth devices: A lower bandwidth signal can be extracted from the original program material 对窄带宽的设备之转码:可从源节目素材中提取窄带宽信号 Backward compatibility: (e.g. to 5.1 channel programs and decoders or transmission of HRTF encoded signals) 向后兼容性:例如,兼容 5.1 声道节目和解码器,或 HRTF 编码的信号 MPEG for the past, present and future of TV * 2012/05/08 Envisioned Architecture 设想的结构 Inputs 输入 Audio Channels 音频信道 “normal” content “常规的” 内容 Audio Objects 音
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