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Here’s the latest RPG that we’re releasing this week on Thursday, December 9th. An example of our videos that we’ve created for YouTube. * After the success of the App Store, huge companies started trying to replicate the success of the App Store. More markets, more distribution, more devices… We wanted to catch all of our audiences and layed out a multi-platform strategy. * Which App Store is the biggest? Is it the carriers? Apple Google? The Console Players? Facebook? We’ve kept track of all the latest figures through various press releases and continuously set priorities on new platforms to pick. * The screensizes were all different and we created libraries to easily scale our games. As the screensize of handheld games continuous grew every year, more work kept on piling on us. Look at how small the one of the first devices on mobile we worked on were, and how big it currently is. The screen resolution is the same as a 720P HDTV! * We couldn’t do all due to technical constraints and we tried to hit the most efficient spot possible. We thought staying Laser Focused was missing out too much of the opportunity and couldn’t do all platforms like EA or Gameloft does. We didn’t have strong distribution power and focused on the smartphone sector and chose to go a little wider onto the handheld consoles and larger screens. * We developed porting layers for every new platform we started supporting using our existing library so that we could easily port to iOS, Android, DSiWare, PSP minis and multiple other platforms. * This is how our sales looked year over year. Through this efficient one-source multi-use strategy, we believe our profit margins will increase even more with more opportunities on the horizon. We were writing new history from 2009 and now a lot of people recognize our brands in the US. * It doesn’t matter where you have your offices. Flight Control is from Australia, Angry Birds is from Finland, Doodle Jump is from New York. Speaking in statis

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