软件设计与现代艺术平行课题项目.PDFVIP

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Preliminary Test for the Second Computer Aided Translation Technical Writing Contest Software Design and Modern Art: Parallel Projects 软件设计与现代艺术:平行课题/项目 Ten years after the appearance of first cultural institutions solely focused on new media, the field has matured and solidified. But what exactly is new media? And what is new media art? Surprisingly, these questions remain to be not so easy to answer. The book you are now holding in your hands does provide very interesting answers to these questions; it also provides the most comprehensive foundation for new media field, in the process of redefining it in a very productive way. In short, this book is not just a map of the field as it already exists but a creative intervention into it. 自从十年前第一批全力致力于新媒体的文化机构问世,新媒体领域已经 日臻成熟并 得以巩固。但是到底什么是新媒体?什么又是新媒体艺术?令人吃惊的是,时至今 日,这些问题仍然不易回答。针对这些问题,本书不仅给出了非常有趣的回答,并 对新媒体领域进行了极富生产力的重新定义,从而为新媒体奠定了一个最为全面的 基础。简而言之,本书不仅为现有的新媒体领域勾画了一份导向图,还对其进行了 创造性介入。 Through the particular selections and their juxtaposition this book re-defines new media as parallel tendencies in modern art and computing technology after the World War II. Although the editors of the anthology may not agree with this move, I would like to argue that eventually this parallelism changes the relationship between art and technology. In the last few decades of the twentieth century, modern computing and network technology materialized certain key projects of modern art developed approximately at the same time. In the process of this materialization, the technologies overtake art. That is, not only new media technologies – computer programming, graphical human-computer interface, hypertext, computer multimedia, networking (both wired-based and wi

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