点阵游戏机电子设计报告.doc

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京信杯设计报告 京信杯设计报告 【摘要】本系统作品采用一个STM32F103VCT6单片机控制,1个74HC573锁存器驱动四位一体数码管显示数字,四个74HC595锁存器驱动点阵屏,4个水银管作重力感应,8个微动开关作键盘输入。TDA2822搭建的功放电路作音频输出。Ams1117-3.3作电源部分。用keil编写程序,可根据重力方向改变显示方向,显示数字,汉字,大小写字母等。具有开机动画,开机音乐,游戏音乐,6个游戏,1个演示功能。游戏部分可存档可记录最高分。有方便直观的人机界面。系统运行稳定,具有一定的使用价值。 【关键词】STM32单片机 四位一体数码管 点阵屏 手持游戏机 【Abstract】 The system works using a STM32F103VCT6 MCU control, a 74HC573 latch driver integrated digital display four digits, four 74HC595 latch driver dot matrix screen, four mercury tube for gravity sensing, 8 fretting switch for keyboard input. TDA2822 amplifier circuit built for audio output. Ams1117-3.3 for the power section. Written with keil program can change the display orientation according to the direction of gravity, display numbers, characters, uppercase and lowercase letters and so on. With boot animation, boot music, games music, six games, a presentation function. Part of the game can be archived to record the highest score. There is a convenient and intuitive user interface. The system is stable, has a certain value. 【Key word】STM32 MCU four integrated digital lattice screen handheld game console 目录 一 方案论证与比较····························································4 1.1控制芯片的选取························································4 2.2数码管驱动的方式······················································4 2.3光照感应及速度调节的设计方案··········································5 二 系统方案设计与参数计算····················································7 2.1系统总体方案··························································7 2.2硬件电路设计··························································7 2.2.1单片机控制电路··················································7 2.2.2数码管驱动电路设计··············································8 2.2.3光照的检测电路···················································9 2.3软件设计流程··························································9 三 测试方法及数据··························································10 3.1测试方法简介·························

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