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- 约1.2万字
- 约 68页
- 2021-02-04 发布于天津
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31 11.1 简单光照模型 void display(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix(); glTranslated (-3.0, -3.0, 3.0);// 光源 1 位置 glDisable (GL_LIGHTING); glColor3f (1.0, 0.0, 0.0); auxWireCube (0.1);// 绘制光源 1 glEnable (GL_LIGHTING); glPopMatrix (); auxSolidSphere(2.0); glFlush(); } 32 11.1 简单光照模型 void myReshape(GLsizei w, GLsizei h) { glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); if (w = h) glOrtho (-5.5, 5.5, -5.5*(GLfloat)h/(GLfloat)w, 5.5*(GLfloat)h/(GLfloat)w, -10.0, 10.0); else glOrtho (-5.5*(GLfloat)w/(GLfloat)h, 5.5*(GLfloat)w/(GLfloat)h,
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