18、地牢任务规则.pdf

9-Card Dungeon Quest Player count: 1 player Ages: 13+ Game Time: 20 to 30 min Synopsis: In 9-card Dungeon Quest you are an adventurous thief who has entered the Dragon’s dungeon seeking your fortune and fame. You’ve been told the dungeon is under an illusion spell and all the room seem to shift and move. You must make your way through a random dungeon path to reach the Dragons Chamber all the while dealing with dangerous traps that are impossible to avoid. You will earn gold as you move through the dungeon and once you reach the Dragons Chamber you can try to steal as much treasure as you can before he awakens. If you tire from stealing or dont die from the Dragon’s fire breath, you will make your way back to the exit along a new random path and escape the dungeon for good. Along the way you may find treasure chests that will earn you extra gold or lifesaving potions to heal you as you escape. Components [9 cards] - on [1] A4 letter size Double sided PDF sheet Dice - 4 - [ Black d20, Blue d12, White d10, and Red d6] Cubes – 19 – [1 orange, 4 yellow, 2 green, 2 red, 3 black, 4 white, and 3 blue] Player piece – 1 Green mini meeple RULES - A4 Letter size Double-sided PDF with the last page as a reference sheet Game Setup 1. Take the Dungeon card that has the Dungeon Entrance/Exit spaces and place it face up in the middle of the play area. 2. Place the Mini meeple piece on the space marked “Entrance to the Dungeon”. 3. Place the Score Card off to the right within easy reach. 4. Decide your level of play – The game has three levels of play: • Easy level - place the two green cubes on the score card, one on each of the 9 spaces on the health track. • Difficult level - place the cubes on 75 • Hard level - place the cubes on 50. This will be your starting health. 5. Place three yellow cubes on the score card, one on each 0 space, under the 100/10/1 spaces. 6. Plac

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