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I want this book to put over what I have found to be the best working methods, so that
animating becomes better and easier to do.
There are lots of formulas, principles, clichés and devices here to help, but the main thing I
want to pass on is a way of thinking about animation in order to free the mind to do the best
work possible.
I learned it from the best in the business and Ive boiled it all down into a systematic working
order. It transformed my work - I hope it will be useful to you.
CONTENTS
1 WHY THIS BOOK?
11 DRAWING IN TIME
23 TIME TO DRAW
35 ITS ALL IN THE TIMING AND THE SPACING
41 LESSON 1
46 ADVANCING BACKWARDS TO 1940
47 History of the Chart and Inbetween
48 Extremes and Breakdowns
57 Keys
61 Three Ways to Animate
68 Testing, Testing, Testing
70 The X-Sheet
75 Came the Dawn ...
76 The Best Numbering System
78 The Great Ones and Twos Battle
80 The Top and Bottom Pegs Battle
84 MORE ON SPACING
88 Classic Inbetween Mistakes
90 Watch Your Arcs
92 Getting More Movement Within the Mass
96 The Elongated Inbetween
99 The Major Beginners Mistake
99 The Ruff Approach
101 How Much Do We Leave To The Assistant?
101 Take The Long Short Cut
102 WALKS
106 Getting the Weight
109 Set the Tempo
111 The Passing Position or Breakdown
115 Two Ways to Plan a Walk
118 The Double Bounce
120 Loose
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