动画师生存手册.pdfVIP

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I want this book to put over what I have found to be the best working methods, so that animating becomes better and easier to do. There are lots of formulas, principles, clichés and devices here to help, but the main thing I want to pass on is a way of thinking about animation in order to free the mind to do the best work possible. I learned it from the best in the business and Ive boiled it all down into a systematic working order. It transformed my work - I hope it will be useful to you. CONTENTS 1 WHY THIS BOOK? 11 DRAWING IN TIME 23 TIME TO DRAW 35 ITS ALL IN THE TIMING AND THE SPACING 41 LESSON 1 46 ADVANCING BACKWARDS TO 1940 47 History of the Chart and Inbetween 48 Extremes and Breakdowns 57 Keys 61 Three Ways to Animate 68 Testing, Testing, Testing 70 The X-Sheet 75 Came the Dawn ... 76 The Best Numbering System 78 The Great Ones and Twos Battle 80 The Top and Bottom Pegs Battle 84 MORE ON SPACING 88 Classic Inbetween Mistakes 90 Watch Your Arcs 92 Getting More Movement Within the Mass 96 The Elongated Inbetween 99 The Major Beginners Mistake 99 The Ruff Approach 101 How Much Do We Leave To The Assistant? 101 Take The Long Short Cut 102 WALKS 106 Getting the Weight 109 Set the Tempo 111 The Passing Position or Breakdown 115 Two Ways to Plan a Walk 118 The Double Bounce 120 Loose

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