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外文原文:
Application of virtual manufacturing in generation of gears
Received: 29 November 2004 / Accepted: 5 May 2005 / Published online: 24 November 2005
Spfinger-Verlag.London Limited 2005
Abstract The manufacturing process of gears is fairly complicated due to the presence of various simultaneous motions of the cutter and the job. In this paper, an attempt is made to generate meaningful design data for spur and helical gears and the corresponding rack form cutter necessary for the manufacturing. Using this information, solid models for the cutter and blank are developed and finally gear-manufacturing processes are simulated in a virtual manufacturing environment. The user has the option to choose between designs and manufacture mode at will. The integrated process may also help to develop an optimized product. For better understanding of the operational principle, an animation facility in the form of a movie is included in the package.
Keywords Virtual manufacturing; Animation; Gear generation
1 Introduction
A gear is a very common machine element in mechanical engineering applications. However, manufacturing of the gear seems to be fairly complicated even to the person having thorough technical knowledge in the related field. The conventional gear generation processes like forming, shaping, hobbing, etc. are usually represented in two-dimensional sketch. There may be some components that are not adequately described by the two-dimensional approach. In the case of gear generation, it may be difficult to understand the complex geometries and the manufacturing arrangement with the help of 2D models. These limitations can be partially overcome and understanding will be more meaningful if one uses 3D solid models instead. However, the development of the models using 3D solids may not always ensure the clarity of the complex gear generation process unless one uses animation to represent tile motion of the gear blank and the gear cutter. This can be achieved very eff
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