体验化设计:以人为中心的方法外文翻译.docVIP

体验化设计:以人为中心的方法外文翻译.doc

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英文原文: Designing for Experience: An Approach to Human-centered Abstract: My thesis attempts to understand experience as it is relevant to interaction design. Based on the work of John Dewey, Mihalyi Csikszentmihalyi, and Richard Carlson, I identify two types of experience in user-product interactions: satisfying experiences and rich experiences. A satisfying experience is a process-driven act that is performed in a successful manner. A rich experience has a sense of immersive continuity and interaction, which may be made up of a series of satisfying experiences. Based on this definition, I identify a set of design principles with which to create products that evoke rich experiences. These principles are intended to encourage designers to think about how to create user-product interactions that suggest values and communicate meanings that enrich the quality of life. Narrative plays a key role in these design principles. Our series of life experiences form a narrative; the values that designers impart in an object form a narrative which is elaborated by a user to satisfy his specific needs. The interaction between an individual and a product is a juxtaposition of narratives. A rich user-product interaction forms a narrative that meshes with the series of experiences that make up one’s life story. It evokes an experience which becomes one of the extended experiences that shape our lives. 1. Introduction My friend was born and raised in the country in Italy and emigrated to the United States as an adult. He continued the agrarian habits of his youth by starting a small landscaping business. Looking at his tool shed, I am impressed to see that he has created tools in response to his needs and the opportunities of his working environment. For example, he has modified a hoe whose angle was too sharp by carving a curved tree limb to replace the handle with one with a less drastic angle. He told me that this modified hoe resembles a tool he used as a boy. He added bump

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