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移动开发游戏引擎的介绍.doc
Mobile game engine introduction
For new employee training
Document ID : Department : SW Author(s) : Editor(s) : Date : Version : V0.002
Revision History
Version Change Descriptions Date Editors V0.001 First draft 10/08/2004 Su Ning V0.002 10/14/2004 Su Ning
Approval
Name Function Dept. Date Signature Reviewer’s name Reviewer’s function in this review mm/dd/yyyy Table of Contents
1 Introduction 4
1.1 Purpose and Scope 4
1.2 Abbreviation 4
1.3 Reference 4
2 Mobile Game Engine 4
2.1 Mobile game states 4
2.1.1 Application states 5
2.1.2 Game main states (Loop Control) 6
2.1.3 Game sub states 8
2.2 Mobile game structure 9
2.2.1 Implementation of game state machine 9
2.2.2 Game play state 10
2.2.3 Actor management 12
2.2.3.1 Initialization of actor manager 12
2.2.3.2 Update actor manager 13
2.2.3.3 Free actor manager 13
2.2.3.4 Camera management 14
2.3 Actor AI 16
2.4 Graphics 17
2.4.1 Background 17
2.4.1.1 Whole picture as background 17
2.4.1.2 Tiled map 17
2.4.1.3 Fast tiled map 18
2.4.2 Animation 19
2.5 Key Input 20
3 Final word 22
Introduction
Purpose and Scope
This document is for new employee training.
It covers main structure of game state machine, graphics, controller input.
Abbreviation
GD Game Design
MIDP Mobile Information Device Profile
GC Garbage Collection
OS Operating System
AI Artificial Intelligence
Reference
Mobile Game Engine
Mobile game states
Mobile games are applications on mobile devices. Generally, we only use the fundamental application features. Accessory features, such as standard controls for UI, are not used in our games.
Fundamental features, I mentioned above, includes frame control (It may be a main loop / event callback to give your game a time piece for gaming. It also ensures time piece for system – key event, memory GC, etc.), graphics, key input, sound, etc.
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