A Taste of Technology.ppt

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A Taste of Technology.ppt

A Taste of Technology Presented by Jordan Epp Jeanette McKee CCDE Instructional Designers April 29, 2009 Objectives To briefly introduce several technological tools for enhancing learning To determine interest in pilot projects using these or other tools Mobile Technologies Cell Phones | iPod Touch/iPhone Cell Phones Surveys - Poll Everywhere, mobiode Txt Messaging - txtdrop Audio Recording - GabCast - Field Recording Photo Blogging - flickr, facebook, ShoZu GeoMatics - Google Latitude, CAERUS VODcasting - ShoZu, YouTube, Vimeo iPod Touch/iPhone OSX 1.0 400mhz processor 512MB RAM 8, 16, or 32GB USB 2.0 802.11b/g WiFi Multi-touch display Accelerometer iPod Touch/iPhone AJAX applications - Abilene Christian University iTunes App Store - Dynolicious CCDE Mobile Pilot - Synchronous/Asynchronous discussion tool VODcasting/Video Streaming Recollect - Chris Brooks Apresso Profcast Camtasia - Smartboard Physics ustream.tv Quicktime Broadcaster iTunes U - Microbiology 333 Skype / Google Talk Virtual Learning Communities Second Life Second Life What’s happening Biology - protein and molecule rezzing Pharmatopia - Monash University Architecture - Montana State University Commerce - Market research agency Automotive sales - GM and Toyota Fashion Design - Veronica Brown Conferences Plug-ins - LMS integration (SLOODLE) Resources University of Saskatchewan’s SLUG SaskInteractive Pathfinder Linden SecondL Serious Games Various names: eGames, advergaming, edutainment, simulation games, etc. Components: context, rules, objectives/purpose, gaming principles, to further education and training Realism, Retention, and Relevancy: Kinds of Serious Games 2D - Interactive flash animation point and click, drag and drop user input, some feedback Simple to moderate interactivity Kinds of Serious Games cont’d. 2. 3D Simulations Second Life, Boston - free; can create objects - avatars (3D representation of you in a virtual world) SAI

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