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毕业设计网络五子棋的外文翻译
Renju is a very old two-player board game with subtle tactics and strategies. It comes from
Japan and is a professional variant of Go-Moku. In many countries, such as China, Estonia,
Japan, Latvia, Russia, and Sweden, Renju is played on a high level of performance.
Compared to Renju, the game of Go-Moku, mainly played in China and Japan, has rather
simple rules. Go-Moku was solved by Allis in 1992. He proved that it is a won game for the
player to move first. In this note we claim that Renju is a first-player win too. We describe
our research approach and how we arrived at this game-theoretical value.
1. INTRODUCTION
In 1992 Allis solved the game of Go-Moku by means of the computer program VICTORIA (Allis, Van den Herik, and Huntjes, 1993; Allis, 1994). The main techniques applied were proof-number search (Allis, Van der Meulen, and Van den Herik, 1994) and threat-space search (Allis, Van den Herik, and Huntjes, 1995). Since the advantage for the first player was well-known (Sakata and Ikawa, 1981), many variants of Go-Moku were developed so as to reduce the advantage of the first player, attempting to create a balanced game. Already around 1900 Japanese professional players improved the simple rules of Go-Moku by introducing that the first player (Black) is prohibited from making a double three, a double four, and an overline.After that the Renju
board was diminished from 1919 (Go board size) to 1515 when it was discovered that the larger board size increases Black!s advantage. These improvements were to restrict Black!s moves so as to offset his initial advantage. In 1936 ¤ when the Japanese Federation of Renju was founded ¤ the rules of Renju were fully accomplished. Professional players believed that the new rules would result in a more evenly-balanced game.
When the Renju players became stronger they found that the above-mentioned advanced new rules still gave great advantage to Black. Some Japanese players even showed a black victor
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