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Emergent behaviour Theory and experimentation using the MANA model.pdf
EMERGENT BEHAVIOUR: THEORY AND EXPERIMENTATION
USING THE MANA MODEL
JAMES MOFFAT, JOSEPHINE SMITH, AND SUSAN WITTY
Received 25 April 2006; Accepted 15 May 2006
In a previous paper, we introduced the idea of a scale-free system, and applied this to
extend the Lanchester equations of industrial age warfare into the information age, cor-
responding to the shift towards more self-organising force elements in future conflicts.
Here, we present evidence from an agent-based model of conflict (MANA) which sup-
ports our theoretical analysis.
Copyright © 2006 James Moffat et al. This is an open access article distributed under the
Creative Commons Attribution License, which permits unrestricted use, distribution,
and reproduction in any medium, provided the original work is properly cited.
1. Introduction
MANA (Map Aware Nonuniform Automata) is a cellular automata-based simulation
model of conflict which has been developed by the New Zealand Defence Technology
Agency. It is based on the foundation ideas of complexity and emergence (Lauren and
Stephen [12]). It has been developed using as a start point the ISAAC model developed
for the US Marine Corps by Illachinski [5]. ISAAC was developed in order to explicitly
explore in an experimental fashion the relation between local unit interactions and the
resultant emergent properties and behaviour of the overall force.
In the MANA simulation model, a scenario is defined by the battlespace and the char-
acteristics of the two sides (Blue and Red). Each of the two forces is composed of a number
of units. These units have the ability to locally sense their environment, and then decide,
on the basis of a number of simple algorithms (based on attraction or repulsion to/from
neighbouring units of each side and their attraction to their final goal), how to move
around the battlespace. Waypoints can also be defined which help to steer the flow of
forces in broad general directions.
Over several
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