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A Collaborative Educational IS Based on WWW.ppt
A Collaborative Educational IS Based on WWW Meiqi Fang ,Tieyan Li, Jinghai Rao, Xiaomeng Su Information School, Renmin University, Beijing, China Abstract What are we going to talk about? An educational IS An educational IS based on WWW A collaborative Educational IS based on WWW How we organize the article? Basic principle and our consideration in designing such an IS Illustrate a real project -SIM_EDI to embody the basic rules Adjustments and our final suggestions 1.Introduction Basic principles Why the WWW? Easier and wider accessibility Wide range of Knowledge Motivated learning rather than Unmotivated learning Why collaborative? Classify the web-based educational IS 1.1 Classification of Web_based Educational IS 1) Real time remote educational IS similar to the traditional classroom-based instruction mode learning at same time different place An example to demonstrate both the advantage and the limitations 1.1Classification of Web_based Educational IS 2)Educational IS focused on information sharing Currently the most widely used style Located the student at the center of the self-teach Circle Access at any time any place Easy participation, enormous resource and well_organized knowledge Give a typical example what we can draw from this? 1.1Classification of Web_based Educational IS 3)Collaborative educational IS Constructive Theory of Education The Multi-User Dungeon(MUD) paradigm The collaborative learning model can help positively in applied subjects To achieve the goal of a highly functional IS, certain extra points need to be considered besides the routine ones 1.2 Our consideration in designing such an IS To what degree your future system can simulate the real situation--Is it the more the better? How to server both the needs of simulation and to simplifying the system A careful designed interface Certain automatic roles can be developed Monitor and keep track of the participants As in a game, there must be proper rules proper chose
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