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Unity3D游戏开发之蒙皮布料
Unity3D游戏开发之蒙皮布料Skinned cloth in the scene view and in the inspector.蒙皮布料在场景和检视面板中。The?SkinnedCloth?component works together with the?SkinnedMeshRenderer?to simulate clothing on a character. If you have an animated character which uses the SkinnedMeshRenderer, you can add a SkinnedCloth component to the game object with the SkinnedMeshRenderer to make him appear more life-like. Just select the GameObject with the SkinnedMeshRender, and add a SkinnedCloth component using?Component-Physics-Skinned Cloth.????蒙皮布料组件与蒙皮网格渲染组件一起模拟角色身上的衣服。如果你的动画角色使用了蒙皮网络渲染,那么你可以为其增加一个蒙皮布料来让其更真实。只需要选择具有蒙皮网络渲染组件的物件,使用Component-Physics-Skinned Cloth操作来增加蒙皮布料。文章出处【狗刨学习网】。?????? What the SkinnedCloth component does, is to take the vertex output from the SkinnedMeshRenderer and apply clothing simulation to that. The SkinnedCloth component has a set of per-vertex coefficients, which define how free the simulated cloth can move with respect to the skinned mesh.?????? 当使用蒙皮布料组件时,它将从蒙皮网格渲染组件中获取顶点,并根据这些顶点来模拟布料。蒙皮布料可以对每个顶点设置参数,这些参数定义模拟布料相对蒙皮移动的自由度。?????? These coefficients can be visually edited using the scene view and the inspector, when the game object with the SkinnedCloth component is selected. There are two editing modes, selection and vertex painting. In selection mode, you click on vertices in the scene view to select them, and then edit their coefficients in the inspector. In vertex paining mode, you set the coefficient values you want in the inspector, enable the paint button next to those coefficients you want to change, and click on the vertices to apply the values to those.?????? 当你在场景或检视面板中选中了一个带有蒙皮布料组件的对象时,这些参数将被可见的设置。有两种设置方式,选择模式和喷涂模式,在选择模式,你在场景中选择相应的顶点,来设置其参数。在喷涂模式,你设置好参数后,点击对应的paint按钮,然后选择顶点来设置这些参数。?????? Note that skinned cloth simulation is only driven by the vertices skinned by the SkinnedMeshRenderer, and will not otherwise interact with any colliders. This makes skinned cloth simulation much faster then the fully physical Interactive Cloth component, as it does not need to be si
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