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第八讲计算机图形学—二维和三维观察
二维及三维观察
回顾第三章讲的基本概念
Start from 3D object and finally displayed on the 2D screen
The objects are being transformed to various spaces, they include
建模坐标系(局部坐标系)
世界坐标系
观察坐标系(Camera Space)
规范化坐标系
设备坐标系(屏幕坐标系)
Different Spaces in Graphics
From Egon Rath’s Notes
Different Spaces in Graphics
To convert between spaces, different matrices are involved
Model Matrix
(From object space to world space)
View Matrix
(From world space to camera space)
Projection Matrix
(From camera space to screen space)
建模坐标系
Local coordinate system of the 3D geometrical objects
In OpenGL, it is the space whenever t
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