第八讲计算机图形学—二维和三维观察.pptxVIP

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第八讲计算机图形学—二维和三维观察.pptx

第八讲计算机图形学—二维和三维观察

二维及三维观察 回顾第三章讲的基本概念 Start from 3D object and finally displayed on the 2D screen The objects are being transformed to various spaces, they include 建模坐标系(局部坐标系) 世界坐标系 观察坐标系(Camera Space) 规范化坐标系 设备坐标系(屏幕坐标系) Different Spaces in Graphics From Egon Rath’s Notes Different Spaces in Graphics To convert between spaces, different matrices are involved Model Matrix (From object space to world space) View Matrix (From world space to camera space) Projection Matrix (From camera space to screen space) 建模坐标系 Local coordinate system of the 3D geometrical objects In OpenGL, it is the space whenever t

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