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e3-chap-04.ppt

chapter 4 paradigms why study paradigms Concerns how can an interactive system be developed to ensure its usability? how can the usability of an interactive system be demonstrated or measured? History of interactive system design provides paradigms for usable designs What are Paradigms Predominant theoretical frameworks or scientific world views e.g., Aristotelian, Newtonian, Einsteinian (relativistic) paradigms in physics Understanding HCI history is largely about understanding a series of paradigm shifts Not all listed here are necessarily “paradigm” shifts, but are at least candidates History will judge which are true shifts Paradigms of interaction The initial paradigm Batch processing Example Paradigm Shifts Batch processing Time-sharing Example Paradigm Shifts Batch processing Timesharing Networking Example Paradigm Shifts Batch processing Timesharing Networking Graphical displays Example Paradigm Shifts Batch processing Timesharing Networking Graphical display Microprocessor Example Paradigm Shifts Batch processing Timesharing Networking Graphical display Microprocessor WWW Example Paradigm Shifts A symbiosis of physical and electronic worlds in service of everyday activities. Time-sharing 1940s and 1950s – explosive technological growth 1960s – need to channel the power J.C.R. Licklider at ARPA single computer supporting multiple users Video Display Units more suitable medium than paper 1962 – Sutherlands Sketchpad computers for visualizing and manipulating data one persons contribution could drastically change the history of computing Programming toolkits Engelhard at Stanford Research Institute 1963 – augmenting mans intellect 1968 NLS/Augment system demonstration the right programming toolkit provides building blocks to producing complex interactive systems Personal computing 1970s – Paperts LOGO language for simple graphics programming by children A system is more powerful as it becomes easier to user Future of computing in small, pow

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