修改后的欧风云4文件.docVIP

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修改后的欧风云4文件

修改后的欧陆风云4文件 # All global modifiers are here. They are applied from certain game-features. # # Effects are fully scriptable here. # These names can NOT be removed or changes, as the code uses them.... ########################################################################## # Handicap Modifiers ########################################################################## player_handicap = { colonists = 20 idea_cost = -30 technology_cost = -20 mil_tech_cost_modifier = -20 dip_tech_cost_modifier = -20 adm_tech_cost_modifier = -20 global_missionary_strength = 100 global_manpower_modifier = 0.25 land_forcelimit_modifier = 0.25 global_regiment_cost = -0.25 global_ship_cost = -0.25 inflation_reduction = 0.05 global_revolt_risk = -100 war_exhaustion = -0.05 core_creation = -0.25 advisor_pool = 1 diplomatic_upkeep = 1 free_leader_pool = 1 diplomatic_reputation = 5 interest = -1 diplomats = 8 global_regiment_recruit_speed = -50 global_ship_recruit_speed = -50 global_colonial_growth = 100 colonist_time = -50 range = 500 land_maintenance_modifier = -3 } ai_handicap = { global_manpower_modifier = 0.25 land_forcelimit_modifier = 0.25 global_regiment_cost = -0.25 global_ship_cost = -0.25 inflation_reduction = 0.05 global_revolt_risk = -3 war_exhaustion = -0.05 core_creation = -0.25 idea_cost = -0.25 interest = -1 } ########################################################################## # Provincial Static Modifiers ########################################################################## city = { local_tax_modifier = 0.25 trade_goods_size = 1.0 fort_level = 1 } overseas = { local_tax_modifier = -0.90 #90% penalty if overseas. local_spy_defence = -0.05 #5% penalty on defending in overseas. regiment_recr

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