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Abstract class VS Interface Abstract Class allows method definitions becomes the super class allows member variables methods can use any access Interface no method definition, only declaration doesnt change/affect class hierarchy allows only final static variables methods can only be public Both allow the creation of a variable that can refer to subclass objects and perform polymorphism Another Example In a game there are “units” that can shoot some kind of weapon that will do damage to “targets” (other units, buildings, trees....)? SoldierTankAirplanefireWeapon(Target target )? fireWeapon(Target target )? fireWeapon(Target tar )? Another Example We would like to use polymorphism to call the fireWeapon method, but they come from different parents. SoldierTankAirplanefireWeapon(Target target )? fireWeapon(Target target )? fireWeapon(Target tar )? Another Example We could make an abstract class as a parent SoldierTankAirplanefireWeapon(Target target )? fireWeapon(Target target )? fireWeapon(Target tar )? Shooter abstract abstract fireWeapon( Target target )? Another Example ....but what is the problem with this solution? SoldierTankAirplanefireWeapon(Target target )? fireWeapon(Target target )? fireWeapon(Target tar )? Shooter abstract abstract fireWeapon( Target target )? Another Example What is the problem? Every sub-class needs to override the abstract method. SoldierTankAirplanefireWeapon(Target target )? fireWeapon(Target target )? fireWeapon(Target tar )? Shooter abstract abstract fireWeapon( Target target )? fireWeapon(Target target )? fireWeapon(Target target )? fireWeapon(Target tar )? Another Example If we use interface, only the classes(and their child) would need to implement the method SoldierTankAirplanefireWeapon(Target target )? fireWeapon(Target target )? fireWeapon(Target tar )? Shooter interface fireWeapon( Target target )? implements Using the interface in other code, we could use the interface to access the instances polymorphically
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