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TW网络通信培训教程文件
The default constructor Creates a new TcpClient object and binds it to a local address and port Connects the socket to a remote host address and port number Remote host address can be specified as a hostname * A specific EndPoint object Allow you to specify a specific local EndPoint object to use when creating the socket * A specific remote host Specify the remote host address and port to connect to within the constructor, removing the need to use the Connect() method * The GetStream() method is used to create a NetworkStream object that allows you to send and receive bytes on the socket Use the standard stream Read() and Write() methods of the NetworkStream object to move data into and out of the socket * You can use the NetworkStream object to create StreamReader and StreamWriter objects. These objects will automatically create message delimiters to simplify moving text across the network * Provides a simplified way to create TCP server applications Unlike TcpClient, the TcpListener class constructor requires at least one parameter: the port number on which to listen for new connections You can begin listening for new connection attempts using the Start() method * After the Start() method, you must use either the AcceptSocket() or AcceptTcpClient() method to accept incoming connection attempts that return either a Socket or TcpClient object * IPAddress.Any is used as a dummy value that will be replaced with the information from the remote client in the Receive() method * The Send() method has three formats. if the UdpClient object does not reference a remote host the Send() method must need to specify the destination of the data * By running separate threads, you can program your server to communicate simultaneously with many clients * Although Windows appears to run multiple processes simultaneously, in reality the CPU can run only one process at a time Each process must have a turn using the CPU cycles on the system The information for each process i
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