For centuries books have been the main carrier【DOC精选】.docVIP

For centuries books have been the main carrier【DOC精选】.doc

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For centuries books have been the main carrier / vehicle of knowledge and information. We start our education by reading textbooks so the very act of learning is first associated with books even though we are now equipped with another, and much more powerful, vehicle of information — the Internet. Despite the prediction that Internet and e-books will soon replace traditional books, I believe that in foreseeable future most people won’t part with printed books, for the greatest advantage of paper books is that they are relatively cheap and you can take them everywhere(for example, places where is no Internet connection), write notes on them or mark the important content very easily. The Internet is a mighty resource of data, a living library that people can turn to for knowledge of every conceivable(可以想见的)subject. With its pictures, audios and videos, it presents information in a most dynamic and fascinating way. However, just because of that, we often find it very hard not to be distracted. So better study your books first before you get hooked up for more online information. (180 words) Computer games seem to have a magical power to make people engage in them, especial teenagers. While they get caught in the fascinating cyber space, they forget, not temporarily but totally, what they are expected to do in the real world. If the games are simply educational, that is good news for teachers and parents. But more often than not they present a world of bloody violence, cut-throat competition and tricky plots. They tend to be tense, crazy and highly addictive, What can we expect the players to become but uneasy or even crazy souls?All in all, such games are very likely to misguide or even destroy our kids. How to curb the dangerous distraction? One way is stricter monitoring. Parents, teachers and adults should keep a watchful eye on the games kids play. On the other hand, purely educational and child-friendly games should be developed to provide teenagers wit

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