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THE CHALLENGES OF WEARABLE COMPUTINGPART 1可穿戴computingpart 1挑战
THE CHALLENGES OF WEARABLE COMPUTING:PART 1 Thad Starner Georgia Institute of Technology IEEE Micro, July-Aug. 2001. Wearables Wearables are generally equated with head-up, wearable displays, one-handed keyboards, custom computers worn in satchels or belt packs. (Fig 1~4) Outline What is Wearable computing? Ideal attributes Why use wearable computers? Mediate interactions Aid communication Provide context-sensitive reminders Augment reality Challenges Power use Heat dissipation Summery What is wearable computing? Rhodes provide portability during operation; enable hands-free or hands-limited use; can attract the user’s attention, even when not in active use; can run continuously; and attempt to sense the user’s current context. Kortuem et al. augmented reality “the user interface technique that allows focusing the user’s attention and presenting information in an unobtrusive, context-dependent manner.” What is wearable computing? Mann constant and always ready, unrestrictive, not monopolizing of user attention, observable and controllable by the user, attentive to the environment, useful as a communication tool, and personal. What is wearable computing? 1960 Manfred Clynes and Nathan Kline Cyborg (cybernetic organism) a human and machine combination where the interface becomes a natural extension of the user. This interface would not require much conscious attention. J.C.R. Licklider Man-Computer Symbiosis human brains and computing machines will be coupled together very tightly and that the resulting partnership will think as no human brain has ever thought and process data in a way not approached by the information handling machines we know today. Ideal attributes Persist and provide constant access to information services. Everyday and continuous use. Wearable can interact with the user at any given time. The user can access the wearable quickly and with little effort. Sense and model context. The wearable must observe and model the user’s enviro
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