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3d electronic institutions Social interfaces for e-commerce
3D Electronic Institutions: Social Interfaces for E-Commerce
Anton Bogdanovych1 Helmut Berger1 Simeon Simoff1 Carles Sierra2
1Faculty of Information Technology,
University of Technology, Sydney, NSW, Australia
{anton,hberger,simeon}@.au
2Artificial Intelligence Research Institute (IIIA),
Barcelona, Catalonia, Spain
sierra@iiia.csic.es
Abstract
In this paper we propose the use of Virtual Worlds
as a 3D social interface for Electronic Institutions.
It is shown how the two metaphors, Virtual Worlds
and Electronic Institutions are combined into a single
metaphor, 3D Electronic Institutions, while retaining
the features and advantages of both. Its essence is
to open Electronic Institutions to human users. The
strong methodology and powerful tools provided with
Electronic Institutions create the possibility of semi-
automatic generation of 3D social interfaces. Using
E-Commerce as the application domain for the new
metaphor, important cues such as social interactions,
establishment of long term contacts, enhanced prod-
uct observation and other real world attributes that
are missing from current on-line Web-based business
environments can be introduced.
Keywords: Virtual Worlds, Electronic Institutions,
social user interfaces, multi-agent systems, E-
Commerce.
1 Introduction
Individuals today are the product of a particularly
mobile and entrepreneurial society. As a result, in ev-
eryday business activities, including e-commerce, the
individual is socially constituted and socially situated
(Solomon 2004). However, researchers point out that
social needs of customers play a crucial role and are of
great importance in E-Commerce applications Preece
Maloney-Krichmar (2003), this needs are mostly
neglected in nowadays systems. At present, most e-
commerce environments and their interfaces are de-
signed with the assumption that customers buying
style (or behaviour) is rational, without much con-
sideration of the needs of customers showing an emo-
tional style of buying. Som
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